

Instead, when you get a new weapon, it works as a set that has its own unique attacks for both punches and kicks. The other big new change to Bayonetta 3’s combat is the fact that you can no longer equip specific weapon sets to either Bayonetta’s arms or legs.

It’s a real high risk vs high reward situation. What you really have to be careful about, though, is the rage meter of your summon – if that maxes out, they’ll turn against you and you’ll have no way of unsummoning them. One specific enemy type will multiply if they get killed by one of your demons, another type will nimbly dodge every attack they throw. Your summon can also be killed if they take too much damage, and there are even enemies that can outright destroy them with a single move, putting it on a cooldown timer before you can bring it back. For one, all it takes is one hit on Bayonetta to cancel the summon, and it takes much more magic to resummon than it does to keep a summon going. But Platinum does a really great job of keeping the power of summons in check as the campaign rolls on. It’s a hell of a power trip, and my first reaction to using the beastly Gomorrah to effortlessly take out enemies that would’ve taken me about 30 seconds of wailing on to defeat them was that this seemed quite overpowered.
